1. Talk to Aunt Arctic.
2. Go to the Ice Rink and pick up the pictures.
3. Go back to Aunt Arctic’s place and give them to her.
4. Leave Aunt Arctic’s place, and go to the Pet Shop.
5. Go to your left and pick up the piece of paper on the puffle house.
6. Decode the letter with the codes at the bottom right of your screen.
7. This will tell you how many socks G has.
8. Go to the Sport Shop and talk to G.
9. Now, he will ask how many socks he has.
10. Say the number that you got in the letter that you decoded.
11. He will show you some Spy Gadgets. Take the Life Preserver Shooter.
12. Now go to the Ice Berg, you will see some penguins on an Ice Berg.
13. Shoot tubes at them with your Life Preserver Shooter.
14. Once you’ve saved them all, head to the mountain.
15. When you’re at the mountain, fix the penguins telescope with the wrench attached to your spy phone.
16. Now look through it. You will see puffles flying around the mountain.
17. Now head back to the Sport Shop where G will be waiting. Put the Life Preserver Shooter back and grab the rope.
18. Now head to the tallest mountain on your map. Hook the rope onto the mountain.
19. When you’re up there you will find the puffles.
20. Talk to Aunt Arctic now. Claim your medal and letter
Mission 2
1. Talk to G.
2. Go to the Mountain, and click on the Tower with Arrows in the middle of the mountain.
3. Decode the word with the GREEN ovals. The word is Mogul once you decode it.
4. Head back to G (Sport Shop) and type in “mogul” for the word.
5. Now, G will show you a Prototype Sled. Head to the mountain.
6. Once you’re at the mountain, click on the TEST run. (You must have the sled in your hands before you click TEST Run)
7. Now, it will ask you if you would like to sled. Say Yes, and sled.
8. Once you crash, which you have to, you will find yourself in the middle of nowhere.
9. Pick up the Rope & The Survival Guide.
10. Now head to the room on your farthest right, and click the Ski.
11. Connect the rope and the ski together.
12. Now head to the place where the puffle treats are in a bush.
13. Pick three up, and put them in the three slots.
14. Go to the room with the puffles and click the puffles. You’ll scare all puffles but one.
15. Give the black one that didn’t run a treat. He will go on fire.
16. Now go to the river. Get a fish by putting your rod made with the ski and the rope in the river.
17. Before you catch a fish, you’ll need bait. Put a puffle-o on it.
18. Put the fish in your inventory and put the fishing rod back in your inventory.
19. Now head to the cave. You’ll see some rocks in it. Click one rock.
20. All the rocks will go in a circle.
21. Now head out of the cave, and to the river. Grab the fresh log in the room of the river.
22. Go back to the cave and put the log into the fire you’re making.
23. Now, click the survival guide. Put it into the fire for paper!
24. Give the puffle the last puffle-o you have now. Once he goes on fire, he will light up the fire! (you must be close to the fire you’re making)
25. Now for the last thing you need. Head out of the cave.
26. Stay at the entrance of the cave and follow these directions: Turn right, then go straight.
27. Once you’re in that room, turn a little to the right. You’ll see a pan in the tree.
28. Click the tree a couple of times until the pan falls. Pick it up and put it into your inventory.
29. Head back to your cave which would be: Straight, then turn right.
30. Put the fish on the fire. Click it.
31. Now head to the river. Fill up the pan with water.
32. Now put the pan on the fire. Click it. You’ll now fall asleep.
33. Wake up and head outside of the cave. Your rescuer will be here! Talk to him.
34. Now talk to G. Claim your medal and letter.
Mission 3
1. Talk to the Green Penguin.
2. He will close the vault to the coins.
3. Talk to him, then go upstairs.
4. Once you’re upstairs, turn left until you see an orange couch.
5. Click under the couch and pick up the boot disk, and the paper clip.
6. Now turn right until you see a computer. Click on the computer.
7. Turn it on, and put the disk into the computer.
8. Once it loads, click: My Files -> Combination Number.
9. It will say something like: N, E, W, S.
10. The word NEWS stands for: North, East, West, South.
11. It says a number beside all letters. Memorize, then go back to the vault and enter the code.
12. It will open, now go inside. Click the coins.
13. Now talk to the Green Penguin again, click all the first answers while talking.
14. After that you’ll get a call from G. He says “I have made an interesting discovery, meet me in the HQ”.
15. Meet him in the HQ now.
16. When you’re in the HQ, click on G and talk to him.
17. He asks you if you would like to see something. Say ‘Yes’.
18. Now click the screen that G is pointing at.
19. Talk to G again. He shows you his keys.
20. Click the drawer the keys are in, and grab the key furthest to the left.
21. Go to the gift shop, and go upstairs. Put the key into the ‘To Roof’ door.
22. Now put the key back into your inventory. Go into the door.
23. At the roof, pick up the piece of fur on the sewer.
24. Now use the wrench on your spy phone to unscrew the nails on the powa box.
25. Click the powa box, and get out your paper clip. Put the paper clip onto the powa box.
26. Go back to the vault in the gift shop. Enter the vault and talk to the Green Penguin.
27. Now head to the HQ and talk to G.
28. Now he will ask you to turn on the power back on in the Night Club. Head to the Boiler Room.
29. Now try to get all of the dots on the fuse box green.
30. After that, go back and talk to G. Claim your medal and letter.
Mission 4
1. Talk to G until you can ask him ‘Where is the Life Preserver?’ then he will open the Gadget Room.
2. In the Gadget Room pick up the Life Preserver on the shelf and place it in your inventory (look around for it).
3. Enter the Ski Lodge and pick up the Fishing Rod near the Ice Fishing Door and place it in your inventory.
4. Head to the Lighthouse and place the Rope near the lifeboat in your inventory.
5. Put the three items you have found so far into one slot to combine them into one.
6. Head to the Sports Shop and take the Pirate’s Belt from the Green Penguin Statue and place it into your inventory.
7. Go to the Ski Village and there is a brown penguin crying because the Ski Lift is broken. Talk to the penguin, then click on the Ski Lift.
8. Place the Pirate’s Belt onto the Ski Lift to fix it.
9. Pick up the White Fibers on the floor near the Ski Lift where the brown penguin is now dancing.
10. Go to the Lighthouse Beacon and use the Wrench in the Spy Phone to unscrew the Telescope and place it into your inventory.
11. Go to the Sports Shop and head up the stairs to G’s Room.
12. Place the Telescope on the Tripod near the second window on the right. Find out which path you have to take to get down to the bottom of the mountain through the maze (it’s different each time you do the mission)
13. Head to the Mountain and go down the Ridge Run trail (the sledding slope on the far left).
14. You have to follow a path down the Ridge Run track which is different each time you do the mission. So either just keep guessing until you get it right or look at the Telescope and find the path. 15. Once at the bottom of the mountain, you’ll see a cliff. Click the Life Preserver Launcher Rod (you’ll be holding it now) and then click the cliff.
16. Destroy the branch on the far right by launching the launcher at it. Grab the First Penguin on the little branch in the middle. Then grab the next penguin on the ledge. Drop one of the penguins on the little branch again and use the other one to grab the penguin far under the branch. Then grab the one on the little branch and drop all three on the ledge with the rock on the far left and they will push the rock down. Grab all three penguins once they push the rock down and drop down to grab the last one at the very bottom. Now you’ve rescued all the penguins!
17. Back at the Mountain talk to G and hand him the Fiber’s to finish the mission.
Mission 5
1. Click on your spy phone. Click on the Tools. Use the comb to get the pink fur out of the Forensic analyzer.
2. It will analyze the fur automatically.
3. Talk to G again. He will give you the old white fur. Analyze it in the machine.
4. Click on the Map in the upper left corner. Go to the Pizza Parlor (its in the Plaza) and talk to the penguin. Ask if you can use some of the ingredient as evidence.
5. Put a bottle of hot sauce and chocolate sauce in your inventory. And also get a candle off one of the dining tables
6. Talk to the penguin again, get the pizza on the table, and give it to the penguin that is ice fishing at the back of the Ski Lodge (go to the Ski Village, then into the Lodge, then into the Door that says ‘Ice Fishing’).
7. Go to the coffee shop (in the town) and talk to the penguin working there.
8. He will talk for a while, then he will show you a drawing of the “monster”.
9. Talk to him again about the hot chocolate machine, and he will say the machine is broken and ask you to fix it. Click on the machine behind the penguin.
10. Put the mug under the hot chocolate drain and use the wrench (in your spy phone) to fix the milk hose on the left. Put chocolate sauce (from your bottle) in the bowl at the top.
11. Click the Knob on the right to change it from ‘Cold’ to ‘Hot’. Now Push the button to get hot chocolate. Now Pick up the Hot Chocolate Mug (filled with hot chocolate) and put it in your inventory.
12. Go to the gadget room in the HQ (teleport to the HQ using your spy phone) and get the AC1000 (its a fan) and put it into your inventory.
13. Go to the Lighthouse beacon (go to the Beach, then go into the Lighthouse, talk to the penguins, then go upstairs). Keep walking right until you see the Jet Pack Fuel floating in the air with the balloon. Click on the AC1000 so you’re holding it. Then click on the fuel to start blowing it and then cut the string that’s holding the balloon with your scissors (spy phone)
14. Then go to the Gadget Room again and talk to G.
15. Tell G you have all the items and pour each into Goggles Funnel. (Pour the fuel, then the hot sauce, and then the Cup of Hot Chocolate)
16. Once you pour in the substances, pick up the goggles and go inside the lighthouse.
17. Pick up the rope that is in the Red boat.
18. Go outside the lighthouse and get the Net (that’s next to the tray of fish)
19. Put the rope and net together to get a Trap.
20. Go to where the penguin was ice fishing and put down the Trap near or on the tree branch.
21. Put the candle down on the Trap as bait.
22. A crab will get caught in the trap and the mysterious animal will run away. A white tuft of fur will be left behind.
23. Pick up the crab and the white fur and take it to G in the Gadget Room.
24. Talk to G and then give him the Crab.
25. Talk to him again and then Analyze the white fur (put it into the slot on the left of the machine) and you will find out its a polar bear!
26. YOU HAVE FINISHED THE MISSION! Get the Medal and Box of Pizza!
Mission 6
1. Talk to G.
2. Try to get his Forensic Analyzer 3000 to work. To do this, you must comb the pink hair with the comb on your spy phone.
3. After that, the Analyzer 3000 loads. It says that the pink fur matches a pink puffle.
4. Exit the Forensic Analyzer 3000, and talk to G again.
5. G gives you the white fur to put in the Forensic Analyzer 3000. Now you must put it in and see what it matches.
6. This fur matches nothing but unknown. It says it identifies three things: Hot Chocolate, Hot Sauce, and Jet Pack Fuel (HHJ).
7. Talk to G once again, and go to the Pizza Parlor.
8. Once you’re in the pizza parlor, talk to the penguin. Ask if you can use any sauces. Pick up the Hot Sauce and Chocolate Sauce. After that, pick up a candle and put it into your inventory.
9. Go back to the HQ and grab the AC 1000 (a fan), located behind G’s test sled (used in mission #2).
10. Go to the Beacon (located upstairs in the lighthouse), turn right, until you see fuel flying in the air.
11. Use the AC 1000, and blow it closer to you. It will still be floating in the air by a balloon.
12. Use the scissors from your Spy Phone to cut the rope that’s attaching the fuel and the balloon together.
13. Put the scissors back into your inventory, and grab the fuel (put that in your inventory as well). Once you get that, head back downstairs to the lighthouse and pick up a net, and the loose rope.
14. Now go to the Coffee Shop. Ask if you can have a Hot Chocolate.
15. The penguin says it’s broken, so you try to fix it.
16. Here are the steps to fix it: Use your wrench to fix the water cord, put the white mug under where the Hot Chocolate pours out, pour the chocolate sauce that you have into the ‘insert chocolate’ bowl, now press the red button that marks ‘press for hot chocolate’.
17. Now go back to the HQ. Pour the Hot Sauce, Hot Chocolate, and Jet Pack Fuel into the yellow glasses.
18. Once you do step 17, pick up the yellow glasses and wear them. This will make it easier for tracking down our mystery.
19. Once you’ve put the yellow glasses on, head to the ski village. Follow the white footprints on the ground.
20. You will see a person hiding in an orange couch. You can talk to him if you want.
21. Keep following the footprints into the ‘Gone Fishing’ door.
22. You will see a shadow. The first thing you need to do is attach the loose rope and the net together. Once you’ve done that, attach it to the tree. It will be a trap.
23. You will notice you still have a candle in your inventory. Place the candle on the trap.
24. Now you will notice a red crab coming to get the flame. His name is ‘Clutzy’. You will trap him into the trap.
25. The other person (who we don’t know yet), runs away. He leaves a clean piece of white fur behind.
26. Pick up the fur, put it into your inventory. Now pick up Clutzy, and put him into your inventory.
27. Go back to G and talk to him. Give him the crab (Clutzy).
28. Now put the clean fur into the Forensic Analyzer 3000.
29. MATCH FOUND! It’s a polar bear we’re looking for.
30. Congratulations! You’ve completed your mission. Claim your medal.
Mission 7
1. Talk to G. Choose any option. He explains the problem with the Clocks.
2. Click the monitor of the Snow Forts that G is pointing to. You will see the the Polar Bear and the Crab break the clock. Click the corner to exit the clock.
3. Talk to G again. Keep choosing the top option. He wants you to find the parts to repair the clock.
4. Go to the Gadget Room. Take the LifeGuard Rescue Tube off the shelf and put it in your inventory.
5. Use your map and go to the Dock. Talk to the penguins from the Blue team. Keep clicking the top options until they let you play to get back the target.
6. Here’s how you play: Click and hold the mouse until the bar goes up to the red zone. LET GO immediately when the bar is at the red zone. Then aim with your mouse and shoot at the target. Remember, the target is moving so click just a little bit ahead of where the target is going. And it takes longer for the snowball to travel the farther the penguin is from you.
7. Once you win, they’ll give you the target. Give them the Rescue Tube so they can continue practicing.
8. Go to the HQ. Talk to G and tell him you need to use the Electromagnet 3000. He say’s the combination is ‘key’.
9. Go to the Invention Cabinet, which is left of the entrance to the Gadget Room. There is a Decoder available if you put your cursor on the bottom right of the screen. Decode the word ‘key’ to Secret Agent Code and input it into the lock.
10. The lock will open. Take out the Magnetron 3000. Now go to the Iceberg on your Map.
11. Go to the left until you see an spring-in-an-ice cube floating in the ocean. Use the Magnetron to pull it out of the water. Put them both in your inventory.
12. Go to the HQ. Go to the Gadget Room. Place the ice cube on the Test Chamber. Pull the Red lever. Now Press the Flame button. Now pull the lever again, then pick up the Spring.
13. Go to the Town. Talk to Rookie. Then, ask him for a poster of the Prime Gear. Put it in your inventory.
14. (Optional step) Go to the Ski Village and talk to the penguins there. They explain how the type of snow matters. And the Snow Forts has the best.
15. Go to the Beach and talk to the yellow penguin on the chair. He say’s he gave a yellow puffle a drawing of a chair and the puffle made the chair for him. Pick up the green bucket next to him that’s on the ground. 16. Go to the Snow Forts and fill the green bucket up with snow.
17. Use your map and go to the Plaza. Go into the Pizza Parlor.
18. Take the sheet of music on the floor next to the piano.
19. Exit the Pizza Parlor. And go into the Stage. Click on the piano at the Stage. Put the sheet of music on the piano stand. Play the colored notes in the order it says on the music sheet (read from left to right). The yellow puffle will love it and come out of hiding!
20.Now give the puffle the picture of the gear. Then give it the bucket of snow. It’ll construct a replica Gear. Place the Gear in your inventory.
21. Now go back to the Gadget Room in the HQ.
22. Place the Gear on the Test Chamber. Pull the lever. Push the snowflake button. The pull the lever again. Take out the hardened Gear.
23. Go to the Snow Forts one more time. Now click on the Snow Forts Clock to get behind it. Place the Gear in the middle, the Spring on the upper left, and the Target on the outside (on top of the pole). Now exit the Clock.
24. The Construction worker will cheer. You will get a call on your Spy Phone from the Polar Bear! He says He underestimated you but destroying the Clock Tower was just a distraction for his Grand Master Plan. Then he says “Until next time!” and hangs up. Uh-oh!
25. Talk to G and exit. Claim your Medal and Gift.
Mission 8
1. Talk to G.
2. Head to the dock.
3. When your there, talk to Herbert.
4. He shows you a map, but Klutzy accidentally cuts it.
5. After Herbert disappears, pick up the green lamp, then you must follow the map.
6. One piece of the map sticks to the Dance Club. Don’t pay attention to that one right now.
7. Follow the piece that’s still going.
8. It flies into someones newspaper. Talk to them.
9. They wish they had a pizza, so you go to the Pizza Parlor and buy them a pizza.
10. Give the pizza to them, and they will give you there newspaper.
11. Take the part of the map out of the newspaper and put it into a separate slot.
12. Go the Coffee Shop. Help clean up the cookies. He offers you some cookies.
13. Take a cookie, and give it to the puffle in the town. He will try to fly up and get it.
14. He falls, and they say he could fly if he had a bigger cap.
15. Grab the propeller hat behind G and give it to the puffle.
16. The puffle will then knock the second half of the map down.
17. Now you have both parts of the map. Put both parts of the map together (in the same slot).
18. Now go into the cave, and follow the directions on the map.
19. Unscrew the pipe that is blocking the gift shop door. (with the wrench on your spy phone)
20. Get the net, balloons and soda from the lighthouse.
21. Now go to G and ask for his Helium, and Hammer.
22. In your inventory, put the balloon on the Helium.
23. It will put air into it. Attach it to the Gift Shop.
24. Now do the following: Put the net on the bottom of the gift shop, put the pegs into it, now hammer them in.
25. Go back into the cave, go through the Gift Shop, and stay there.
26. Unscrew the Clockworks Gear in his drill. Pick it up and put it in you inventory.
27. Now there’s a bright room beside the room that the drills in. Go into it.
28. Herbert’s there. Talk to him.
29. He smashes the boiler, and G calls. Talk to him.
30. You must now fix the boiler by connecting pipes together from beginning-to-end.
31. After you fix it, you must report to the HQ as soon as possible *ASAP*.
32. Talk to G. Give him the Clockworks Gear.
33. Congratulations! You have now earned TWO gifts! One for fixing the boiler, and one for bringing in the Clockworks Gear!
Mission 9
1. Talk to G. Then put 3 tracking devises, the yellow duck, and the blue print into your inventory.
2. Go to the Ski Lodge and click on the two penguins playing Find Four. Find all of the pieces, put them into a pile, and give them to the penguins.
3. Pick up the string by the carpet in the Lodge Attic. Put it into your inventory.
4. Go to the Forrest and pick up the sticks.
5. Put the sticks, the blue print, and the string together in your inventory.
6. Go to the Plaza and talk to the penguins. After the puffle blows a bubble, click the part stuck between the penguins. Take the bubble gum and put it into your inventory.
7. Go to the Mountain and put the kite on a transmitter. Then put it on a poll.
8. Go to the Dock and help the penguin by pulling up the brown start handle. Then borrow the penguins air pump.
9. Put the gum on the yellow duck and then put the air pump on the duck.
10. Go to the Ice Berg, and place the duck onto the water.
11. Go to the Mine Shack and talk to the penguin. Click and drag the wooden boards, making the metal beam drop on the left side. Click twice on the cart surfer cart that is tipped over and weld all the cracks.
12. Place the transmitter into the cart and then click in the mine for the cart to go down.
13. Answer your spy phone and talk to G. Take the Binoculars 3000 from G at the HQ.
14. Go to the Ski Lodge, and click on the “Go Fishing” door. Look through the binoculars.
15. After Herbert leaves, go to his camp and look around.
16. Go to the HQ and talk to G.
17. Go back to Herbert’s camp and place the spy phone on the binoculars.
18. Put the spy phone / binocular combo into the left tree.
19. Go back to the HQ and watch Herbert and Klutzy.
20. Collect your medal and receive your chocolates.
Mission 10
1. Talk to G.
2. All of the computers will shut off and show Herbert.
3. He will be talking about a plan involving puffles when Rookie tells him about the golden puffle.
4. Talk to the Director. Turns out it was all a plan and that the Golden Puffle isn’t real, so Rookie did the right thing.
5. Now, you will be leader of a mission. Go to the beach and check on the Jet Pack Guy.
6. He will tell you his Jet Pack broke down. Go to the Lighthouse and grab a barrel of Cream Soda and give it to him.
7. Play the little game he tells you to do until you have 4 in each container.
8. Go to the Gift Shop, and check on Rookie.
9. He talks about a Solar Power Until that G owned.
10. Go to the HQ, and grab it out of the box.
11. Go back to Rookie and install it onto the Magnet. Read the instructions on how to program it.
12. After that, grab the Table, Box, and Clothes from the manager.
13. Install the Table, Box, and Clothes outside the Gift Shop for a SALE.
14. Go to the Dock and talk to the Penguin. He will give you a piece of Rope, put it into your inventory.
15. Go to the Dance Club and attach the rope to the cage. It’ll be broken.
16. Use the wrench in your Spy Phone to unscrew the machine, and then put it back together the right way so they’re all moving.
17. Go to the HQ, and you will get a call from the Jet Pack Guy. He will say Herbert’s at the dock.
18. Turns out Clutzy’s just faking you out. Rookie will then call you telling you Herbert’s at the Dance Club.
19. Herbert will have the fake Golden Puffle. Then you must set the trap. He will lift it up.
20. Now you will get a call from G. All agents move in.
21. Now Herbert will be stuck to the magnet. Take the Jet Pack from the Jet Pack Guy, and put it into your inventory.
22. Now move all the lights in the Dance Club towards the Solar Panel so the cage will trap Herbert again.
23. Now G will come and make plans. Herbert will ask for one last phone call, and Rookie gives him the phone. Than he escapes again.
24. G find seeds that appear when Herbert disappears. He picks them up and that’s the end of the mission.
25. Congratulations! Collect your medal, and your employee of the month gift!
Mission 11
1. Visit the HQ and start Mission 11 – Veggie Villain
2. Speak with G. When you get to the questions about the seeds, choose any of the options. They’re all wrong. He’ll ask again, and then choose, “Are those corn seeds?”
3. Click on your map (in the upper-left corner) and go to Town. Then go inside the Gift Shop.
4. Click on Rookie to talk with him. After you’re done, click on the corn kernels lying on the floor and place them in your inventory.
5. Scroll over to the Gift Shop office door and go through it.
6. When you arrive in the office, click on Jet Pack Guy to speak with him.
7. Pick up the corn kernels you see under the desk and put them in your inventory.
8. Your spy phone will ring. Answer it and you’ll get an important message from G.
9. Oh no! The spy phone isn’t working. Head back to HQ using the secret entrance.
10. Go to the Ski Village and walk into the Winter Sport Shop. Click on the dressing room curtain on the right to reveal he secret entrance into PSA HQ.
11. Speak with G. Herbert appears on the screens and you will talk with him too.
12. After they’re finished, go back out to the ski village.
13. Talk to Rookie and then talk to the brown penguin who is crying.
14. Go to the Beach and then go inside the lighthouse. There is a CD lying on the ground under the piano. Pick it up and place it in your inventory.
15. Scroll to the left and pick up the spray bottle and cloth.
16. Take the spray bottle and click on the DVD in your inventory. Spray a few times until you get a message about it being enough. Then click on the cloth and wipe the DVD a few times until you get a message that the DVD is completely clean.
17. SPECIAL PRIZE: Here’s where you can do the steps to get the special gift at the end of the mission. We’re going to fix the poor brown penguin’s glasses.
18. Pick up the empty tin can lying on the floor (scroll to the left to see it). Take it outside to the beach and then fill it with water (click on the can in your inventory and then click on the water.)
19. Go back to the HQ using the secret entrance and go inside the Gadget Room.
20. Place the can on the conveyer belt. Click the lever to move it inside the chamber. Press the snowflake button to freeze it. Then click on the lever one more time to move it out of the chamber. It will tip over and an ice cube will fall out.
21. Click on the ice cube and put it into your inventory.
22. Use the map to go to the Beach. Go inside the lighthouse and click on the top part of the stairs to go up to the beacon on the roof.
23. Talk to the construction penguin who is fixing the telescope. Give him the ice cube and then pick up the spare lens on the ground.
24. Go back to the ski village and give the lens to the brown penguin.
25. Now back to the main mission! Click on the DVD player and put the DVD inside (click on the open/close button, then place the DVD in the tray and press the open/close button again.) It will start playing automatically.
26. Talk with Rookie and he’ll mention the box on the side of the player. This is the transmission receiver. Click on the DVD player again and then click on your spy phone. Click on the tools button and select the spanner/wrench. Click on the box on the right with the satellite dish icon on it and it will open up.
27. Now you will play a game that’s just like the classic game, Master Mind. It’s different for everyone but if you follow the instructions it’s very simple. You need to match the colors so that all four are the right color in the right place. They’ll have little green circles around them when they’re correct.
28. Use your map to go to the Mine Shack. Then click on the corn field that has appeared in the back to the left of the shack.
29. Follow the trail of popcorn on the ground until you arrive at a very large pile of popcorn.
30. Pick up the small piece of torn paper on the ground and put it in your inventory.
31. Choose the path to the right and follow the polar bear footprints. Pick up the remaining pieces of torn paper as you go and place them on top of the original piece in your inventory. When you’re done, you should complete the piece of paper and see an icon appear in the top corner of the screen.
32. There is a wooden board next to the last piece of paper. Pick it up and place it in your inventory.
33. Now you need to get through the maze. Return to the big pile of popcorn and then use the directions you can see in the note you just assembled. Choose the paths with the watering can, the corn kernels, the fertilizer, the hot sauce and finally the coffee beans.
34. You’ll arrive at a river that you need to cross. Remove the board from your inventory and put it on the river. Then cross over it.
35. Take the corn kernels from your inventory and place them on one of the torches. This will make popcorn that causes the ladder to slide down.
36. Click on Herbert to speak with him. When he’s done talking, unplug the computer.
37. You’ll be transported along with a strange object back to HQ. Click on G to talk with him. Herbert re-appears on screen and his plot is revealed. You’ve got to find a way out!
38. There’s an orange book in the middle of a set of colored books on a table nearby. Click on it.
39. A special object will pop out of the bookcase on the right. Click on it and then click on the word Help to get instructions.
40. You need to slide the colored pieces around so that the inner ring matches the outer ring. This should be pretty easy to do.
41. Special Agent Dot will appear in the bookcase. Click on her.
42. You will all transport safely out of the PSA HQ.
43. There will be a short bit where G and Dot talk about the end of the PSA and how you’re great material to join the EPF. This just sounds like a big commercial for the new Nintendo DS game that’s coming out soon.
44. After they’re done talking, you’ll get your medal and the special gift from Dot for helping the brown penguin with his glasses. Congratulations on on finishing the 11th mission for the PSA!
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